GIANTS Software is one of the most successful game developers in Europe, with offices in Zürich, Switzerland, Erlangen, Germany, Brno, Czech Republic and Chicago, USA. It is well known for its “Farming Simulator” series, a worldwide best-selling game and real-time simulation, for many years
To strengthen our animation team in Brno, we are looking for a
who will be an integral part of our growing company. As part of a distributed team, the candidate must be proactive and able to coordinate with other team members
Creating & maintaining facial, biped, and quadruped animation rigs
Taking over and developing the current rigging pipeline
Collaborating with character artists to troubleshoot models if necessary
Blending into our animation team for the delivery of integration assets
Qualifications
Expected Qualifications
Portfolio demonstrating exceptional skill
At least two years of experience in the game industry
Solid understanding of anatomy and kinematics
Excellent character rigging skills in Maya
Perfect knowledge of Autodesk Maya
Experience with animation
Independency and ability to solve production issues
Good knowledge of English, both written and spoken
Excellent teamwork skills
Great communication skills
Self-reflection and ability to receive feedback
Solid time management skills
Art-oriented education (Design/3D Art/Animation)
Ability to develop animation tools to support rigs
Knowledge of MotionBuilder
Experience from the Farming Simulator modding community
What do we offer?
Variety: Challenging, creative projects with ample room for innovation
Work-life Balance: Flexible hours to accommodate effective working styles
Inclusivity: open, collaborative atmosphere with flat hierarchies & open doors
Company Growth: we’re a young, diverse, successful, and growing company
Personal Development: individual opportunities for professional growth
Modern Workspace: up-to-date hardware & software solutions
Top location: central office with excellent public transport links